Coffee Talk-GOG
LINK https://tiurll.com/2tsc6y
The year is 2020, the city is Seattle. The great war is almost nothing but a distant memory, and each of the different races coexist among one another in relative peace. On a certain street corner stands a certain coffee shop that only opens when the sun goes down- the titular Coffee Talk. You are the owner and lone barista of that shop, and your job is to serve a hot drink and lend a listening ear to each of the customers who visit.
Coffee Talk is an indie game developed by Toge Productions, a game studio based in Indonesia. The game mixes elements of Visual Novels with visual aesthetics inspired by 90s anime, classic pixel art adventure games, and the imagery associated with lo-fi chillhop music. Being a game about a coffee shop, the main game mechanic in Coffee Talk is naturally the drink-making feature, in which you try to serve each customer a drink made of three of the ingredients you have available. Over the course of two weeks you see several storylines play out through the conversations that take place within Coffee Talk, and whether you can fulfill each customer's order or not may affect what direction those stories take.
The smallest of these physical releases are the Single Shot Editions, of which there are two - one for Coffee Talk, and one for Coffee Talk Episode 2: Hibiscus & Butterfly. Each Single Shot Edition contains a set of vinyl stickers, a wooden charm depicting key characters from either game, a digital soundtrack card, either in the shape of a coffee mug or a takeaway cup - and, of course, a physical copy of the game itself, with the whole bundle priced at 39.99 USD.
Next is an upsized version of the Coffee Talk Episode 2 Single Shot Edition, better known as the Coffee Talk Episode 2: Hibiscus & Butterfly Collector's Edition. Priced at 99.99 USD, this release contains all the morsels of the Coffee Talk Episode 2 Single Shot Edition, as well as an interchangeable acrylic stand, a miniature comics collection, a tote bag, a memo pad, collector's box, and a tea towel, as though to complement any cups of coffee one might want to drink while playing the game.
The final and certainly most venti-sized of the planned physical releases is the Coffee Talk + Coffee Talk Episode 2: Hibiscus & Butterfly - Double Shot Bundle. Priced at 149.99 USD, this Double Shot Bundle is exactly that, containing all the contents of both the Coffee Talk Single Shot Edition and the Coffee Talk Episode 2 Collector's Edition, alongside an exclusive coffee mug branded with the series' logo, and an embroidered patch to match.
Comparisons to Valhalla are inevitable, and fair. Coffee Talk is no rehash though, and it's going for a very different mood. You're the owner and only staff member of a late night coffee shop, in a version of Seattle where your usual fantasy races are a normal part of society. Humans, elves, cat people, even werewolves and vampires all mix here. And they're all welcome to roll up and have a cup of coffee, tea, or whatever other vile concoction you can inflict on them by mixing together three of the game's ten ingredients. Most of the small cast of characters will specify a chosen drink, or at least give strong hints, rather than the more cryptic demands of Valhalla's customers.
Mixing the drinks is straightforward and natural enough. Each drink has a primary ingredient like tea or chocolate and then two more from the secondary shelf (a nice touch I just clocked is that the milk takes up two shelves because it's the only element that's both primary and secondary). I can't say it made me want a coffee the way Automachef made me want a burger, but then coffee is horrible anyway.
But I had a nice time with it. It was a strange kind of nice, more than the sum of its narrative parts. Coffee Talk has a warm, cozy ambience. Its inoffensively jazzy soundtrack (I'm not saying \"lo-fi chill beats\", you can all go to hell) and attractive art co-ordinate to produce a mood that's plain relaxing. I'd reclined almost to the floor by the end of an afternoon's play, with my keyboard across my stomach and a cup of tea in my hand, lazily doling out pretentious coffees and writing insulting messages in the latte art. Silhouettes of cars and pedestrians amble past the windows, the rain drums on the window on some nights, and nobody ever gives you a hard time, even when you're actively trying to antagonise them.
This game is so cool! I love the entire coffee shop premise, it's such a calming experience. The characters are all very interesting and it's so lovely to hear their stories and eexperiences. Love the art as well!!! Thank you for the wonderful game c:
Indonesian indie studio Toge Productions are working on Coffee Talk, a game about being a barista in a version of Seattle where fantasy folk live alongside humans. It's a bit like Shadowrun and a bit like Va-11 Hall-A: Cyberpunk Bartender Action only the drink mixing is less boring, and you can draw some coffee art in the foam.
Customers, some of whom may be elves, orcs, dwarves, and the like, will visit your late-night coffee shop and it's up to you to whip them up an espresso or whatever while some very chill music plays. As you play you unlock recipes for different varieties of tea, hot chocolate, and so on. The other half of the game is in the conversations that play out with these talkative caffeine junkies, who all have their own stories.
Visitors to the site can stand at the north eastern corner of the Place du Forum, where the artist set up his easel. The site was refurbished in 1990 and 1991 to replicate van Gogh's painting. He looked south towards the artificially lit terrace of the popular coffee house, as well as into the enforced darkness of the rue du Palais which led up to a building structure (to the left, not pictured) and, beyond this structure, the tower of a former church which is now Musée Lapidaire.
As the Barista in late-night coffee shop, 'Coffee Talk', players offer friendly conversation and late-night warm drinks to the colourful and fantastical inhabitants of alternative-Seattle including elves, aliens, and orcs. The game features visual aesthetics inspired by 90s anime, classic pixel art adventure games, and images often associated with lo-fi chill hop music. The visual novel storylines are determined based on drinks they are served, not through the dialogue selections. Coffee Talk is the place to be for those who want to chat, relax, and relate no matter who they are or where they come from over delicious expertly crafted hot drinks.
We're an all day cafe and coffee shop that our neighbors & friends have been calling home since 1996. We serve simple & delicious new American classics with something for everyone, great coffee, and exceptional wines & beers. We probably play our music just a little too loud and our portions might be a bit too big, but that's how we like it.
THE Lord Mayor's Show is, to those who have any business to transact betweenWestminster and Tower Hill on the 9th of November, an unmitigated nuisance; andwhen I am in London on that day, I am scrupulous in keeping the festivalprecisely as I keep the four Bank Holidays with which the Metropolis is annuallyafflicted; that is to say, I take care not to stir out of doors between daybreakand nightfall But the procession undeniably affords delight to many scores ofthousands of sightseers; and 1 would not willingly rob anybody of even thesmallest pleasure. I should be very sorry to see the Lord Mayor's Showabolished. It is the only pageant which, in London at least, we have retained toremind us of medieval times. Occasionally shabby, and rarely without someelement of the grotesque in it, nevertheless it is sufficiently handsome,stately, and picturesque to amuse the vast crowd in the streets and interest theladies and children at the windows; and if only for these reasons the functionshould be piously preserved for the recreation of the population of the biggest,and, on the whole, the dullest, capital in the world. [-312-] Again, glibly as some people talk about the necessityfor Municipal Reform, and bluntly as Lord Rosebery may dilate on the admirablework which is being done west of the Griffin - which is in reality a Dragon - bythe London County Council, I hold most strongly that not one whit of comeliness,stateliness, and splendour should be taken from the Lord Mayor's Show, inasmuchas it always has been and always will be, I hope, an annual assertion of theprinciple of the monarchy of the middle classes and an outward and visiblesymbol of the power and influence of the oldest, the most dignified, and themost hospitable municipal corporation in the world. Yet does it strike me that the 9th of November is precisely notthe day when the Conscript Fathers of the City should proceed in triumphalprocession from Guildhall to the New Law Courts, and return to the palace of Gogand Magog to entertain Her Majesty's Ministers, the Judges, the CorpsDiplomatique, and a goodly company of citizens, male and female, at a grand andsumptuous banquet. The earliest civic show on record is said to have taken placein 1236, when Henry III. and Eleanor of Provence passed through the City toWestminster; and when Edward I. came back from Palestine, the citizens, in afrenzy of loyalty, threw handfuls of gold and silver out of the windows amongthe crowd. A comfortable sight to have seen! Would I had been there! It was onthe return of the same monarch from his Scotch campaign that what would appearto have been the [-313-] first Lord Mayor's Show was visible. Each Guild had itsdisplay. The Fishmongers had gilt salmon and sturgeon, drawn by eight horses,and six-and-forty knights riding sea-horses, followed by the effigy of St.Magnus, it being St. Magnus's Day. Was that the 9th of November I trow not. For very many generations the day after the feast of St.Simon and St. Jude, that is to say, the 29th of October, was that on which theLord Mayor and Sheriffs went by water to Westminster, attended by the
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